Research prototypes, games and exhibitions.
2026 · Researcher & Developer
Bitong WebAR — an open, free-at-every-step AR pipeline for museum artifacts
A web-based 3D/AR viewer for an artifact in the Spurlock Museum, built on Three.js/WebGL and opened by QR code with no app install. It is designed so that small museums can reproduce the whole pipeline without paid tools. MVP complete.
2026 · Designer & Developer
Beneath the Stone
A low-resource, text-based game for the ethical digital representation of marginalized heritage sites. Developed under Prof. Shackelford; accepted at SIGraDi 2026.
2024–now · XR Lead / Researcher
VRchaeology
NSF-funded VR simulation platform for archaeology education. I drive UX evaluation, playtesting and production, and co-created the gamified field-season course app (GSD 282) with quests, a points planner and a semester map.
2023–2026 · Game & VR Advisor
SILK — Sustainable Information Lifecycle of Kervansaray
Digital heritage project led by Prof. Güzden Varinlioğlu with MIT's Design Computation Lab, funded by the U.S. Department of State. Photogrammetry, 360° imagery and VR experiences of Anatolian caravanserais.
2022–2023 · XR R&D / Graphics
FabriCity XR — Venice Biennale 2023
A web-based gamified AR experience for the FabriCity pavilion on socio-environmental justice, exhibited at the Venice Architecture Biennale (ECC) for Texas Tech University. PI: Prof. Mostafavi.
2021–2022 · Developer & Researcher
Digital Caravanserai game series
Serious games on the Silk Roads: The Sericum Via (best presentation, ASCAAD 2021), Anatolian Journey (Ivan Petrovic Prize, eCAADe 2021) and Khan Game (CAADRIA 2022), plus SU and Online Footprint.
2021–2022 · Co-founder & CTO
OyuNest
A web platform giving game designers, developers and artists a shared design language for virtual environments, based on landscape-architecture methodology (patented in South Korea). Funded by a $25,000 TÜBİTAK 1512 grant.
2023 · R&D Intern
G[AI]mified ArchViz
At JHP Architecture (Dallas): an interactive architectural visualization in Unreal Engine 5.2 with an AI-driven NPC, plus a proof of concept for moving projects from ARCHICAD to Twinmotion and Unreal.
2023 · Developer & Researcher
Echoes of Union Depot & Trinity Mission Church
A VR educational game and gamified virtual tours for historic preservation and public awareness, built at Texas Tech under Prof. Hadighi.
2023 · Researcher
DIGITAGE — Henry Trost's buildings
Data gathering, mining and visualization of the architecture of Henry Trost (El Paso) using Octoparse, RapidMiner and Processing. Presented at APT 2023 Seattle with a student scholarship.